Martinogmathilde
Offline 157.85.95.220:26392 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:42 UTC26d ago | 2° | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Martinogmathilde?
At their busiest, its recent wipes averaged 2 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Martinogmathilde?
The record of Martinogmathilde's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 5 hours ago the server made the world it is on now.
Population
How busy is Martinogmathilde?
Last seen 3 days ago, Martinogmathilde is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does Martinogmathilde rank against other Rust servers?
Ranked #10,578 on seven-day player hours, Martinogmathilde is in the top 48% of all ranked servers.
Settings and rules
Which map does Martinogmathilde run?
A procedural map of size 3,750 with seed 237612, generated by the game, runs on Martinogmathilde. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Martinogmathilde?
No gather rate appears in the name Martinogmathilde. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Martinogmathilde run?
Rust network protocol 2635 and build 168909 is the build Martinogmathilde runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Martinogmathilde online, and how reliable is it?
Offline at the moment: Martinogmathilde was last seen 3 days ago. 13 of 168 hours up over the last 7 full days, which is 8%. The first record of it on Rust Heatmap is 16 September 2026.
Where is Martinogmathilde located?
A region is not published for Martinogmathilde. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.95.220:26392.
Tags
Which Rust Heatmap lists and filters include Martinogmathilde?
Modded Rust servers, by live population are the Rust Heatmap lists that Martinogmathilde fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Martinogmathilde mean?
The game's server browser reads the tags Martinogmathilde publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Martinogmathilde?
To join by console, open it with F1 in Rust and enter client.connect 157.85.95.220:26392. Or press Launch Rust on this page, which connects you through Steam.