velocity test
Online 157.85.95.152:20000 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1° | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2° | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on velocity test?
The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on velocity test?
The record of velocity test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 2 days 18 hours ago.
Population
How busy is velocity test?
velocity test currently has 0 of its 10 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 08:00 UTC for the last 48 hours: that hour averaged 1 players.
How does velocity test rank against other Rust servers?
Player hours over seven days put velocity test at #4,511, in the top 20% of ranked servers.
Map and rules
Which map does velocity test run?
The map on velocity test is procedural, size 1,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on velocity test?
The name velocity test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does velocity test run?
Rust network protocol 2635 and build 168909 is the build velocity test runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is velocity test online, and how reliable is it?
Online now: velocity test. Its reported uptime dates the last restart to about 27 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is velocity test located?
A region is not published for velocity test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.95.152:20000 is its address.
Does velocity test run smoothly?
It averaged 236 server fps over the last 48 hours, with a low of 213. Buildings, deployables and the rest of the world came to as much as 9,943 entities. Memory use reached 2,516 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include velocity test?
These Rust Heatmap lists include velocity test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on velocity test mean?
The game's server browser reads the tags velocity test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join velocity test?
Enter client.connect 157.85.95.152:20000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.