Map Testing
Offline 157.85.95.14:25931 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:15 UTC18d ago | 1° | – | running | 1 |
| Fri 9 Oct, 17:17 UTC20d ago | 2° | – | 1.6 days | 0 |
| Thu 1 Oct, 18:33 UTC FW28d ago | 2° | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC43d ago | 1° | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC44d ago | 2° | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC45d ago | 2° | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC46d ago | 2° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Map Testing?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on Map Testing?
No next wipe can be predicted: Map Testing wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 18 days 9 hours ago the server made the world it is on now.
Player counts
How busy is Map Testing?
The last time Map Testing was seen was 14 days 18 hours ago, and it is offline now.
How does Map Testing rank against other Rust servers?
Ranked #15,173 on seven-day player hours, Map Testing is in the top 70% of all ranked servers.
Rules and settings
Which map does Map Testing run?
Map Testing runs a procedural map of size 3,000 with seed 163057, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Map Testing?
A gather rate is not given in the name Map Testing. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Map Testing run?
The build on Map Testing is Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Map Testing online, and how reliable is it?
Map Testing is down just now; the last sighting was 14 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Map Testing located?
No region is published by Map Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 157.85.95.14:25931.
Tags
Which Rust Heatmap lists and filters include Map Testing?
These Rust Heatmap lists include Map Testing: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Map Testing mean?
These are the tags Map Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Map Testing?
Enter client.connect 157.85.95.14:25931 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.