Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h14 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

A Shockbyte Rust Server

Online 157.85.95.142:24666 checked 2h ago

moddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Mon 20:00flare: a wipe in that hourWed 17:00
1
7-day average
peak 4
#3,439
rank
top 15%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 2h ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctTue 6 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:10 UTC11d ago 4 – running 0
Tue 6 Oct, 17:08 UTC22d ago 2 held half 10.1 days 1
Fri 2 Oct, 09:24 UTC26d ago 2 held half 4.3 days 0
Mon 21 Sep, 16:58 UTC37d ago 3 halved by day 7 10.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 67% of its recent wipes. By day 7 it was below half in the wipes that did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

No next wipe can be predicted: A Shockbyte Rust Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 23 hours ago.

Player counts

How busy is A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 0, against 5 slots. The average across the last seven days is 1 players; the peak reached 4. Its busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Ranked #3,439 on seven-day player hours, A Shockbyte Rust Server is in the top 15% of all ranked servers.

Map and rules

Which map does A Shockbyte Rust Server run?

A procedural map of size 4,000 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server shows as online. The uptime it reports puts the last restart at about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is A Shockbyte Rust Server located?

A region is not published for A Shockbyte Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 157.85.95.142:24666.

Does A Shockbyte Rust Server run smoothly?

The last 48 hours brought an average of 86 server fps and a floor of 57. Buildings, deployables and the rest of the world came to as much as 96,468 entities. Memory use reached 5,392 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include A Shockbyte Rust Server?

Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte Rust Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.95.142:24666 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players This server has 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.