Rust HeatmapInfrared · players
IR live Players50,509 Servers11,676 Warm3,178 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

Private - Raid Type Test

Online 157.85.94.33:20552 checked 9m ago

moddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 10:00flare: a wipe in that hourThu 08:00
0
7-day average
peak 1
#13,638
rank
top 61%
13d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC13d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
121 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
58 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Private - Raid Type Test?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 2 hours in.

What is the wipe schedule on Private - Raid Type Test?

The record of Private - Raid Type Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 18 hours ago the server made the world it is on now.

Population

How busy is Private - Raid Type Test?

The current population of Private - Raid Type Test is 0, against 5 slots. Averaged over the past week: 0 players, peaking at 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Private - Raid Type Test rank against other Rust servers?

The top 61% of ranked servers includes Private - Raid Type Test, at #13,638 for player hours over the last seven days.

Rules and settings

Which map does Private - Raid Type Test run?

The map on Private - Raid Type Test is procedural, size 3,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Private - Raid Type Test?

No gather rate appears in the name Private - Raid Type Test. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Private - Raid Type Test run?

Rust network protocol 2635 and build 167781 is the build Private - Raid Type Test runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Private - Raid Type Test online, and how reliable is it?

Right now Private - Raid Type Test shows as online. The uptime it reports puts the last restart at about 37 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 15 October 2026.

Where is Private - Raid Type Test located?

A region is not published for Private - Raid Type Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 157.85.94.33:20552 is its address.

Does Private - Raid Type Test run smoothly?

It averaged 189 server fps over the last 48 hours, with a low of 142. Entities peaked at 47,347, counting buildings, deployables and all the rest of the world. At its peak it held 5,503 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Private - Raid Type Test?

The Rust Heatmap lists that Private - Raid Type Test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Private - Raid Type Test mean?

The game's server browser reads the tags Private - Raid Type Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Private - Raid Type Test?

Enter client.connect 157.85.94.33:20552 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players This server has 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.