A Shockbyte Rust Server
Online 157.85.93.190:26335 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:59 UTC8d ago | 3° | – | running | 1 |
| Sun 18 Oct, 23:15 UTC10d ago | 6° | – | 1.8 days | 1 |
| Wed 14 Oct, 01:46 UTC15d ago | 1° | halved by day 2 | 4.9 days | 0 |
| Wed 7 Oct, 21:36 UTC21d ago | 5° | halved by day 2 | 6.2 days | 0 |
| Sat 3 Oct, 20:47 UTC25d ago | 3° | halved by day 2 | 4 days | 0 |
| Sat 26 Sep, 18:56 UTC32d ago | 7° | halved by day 2 | 7.1 days | 3 |
| Sat 26 Sep, 00:17 UTC33d ago | 7° | – | 0.8 days | 0 |
| Thu 24 Sep, 01:09 UTC35d ago | 1° | – | 2 days | 1 |
| Wed 23 Sep, 15:38 UTC35d ago | 4° | – | 0.4 days | 0 |
| Wed 23 Sep, 04:03 UTC35d ago | 4° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Its recent wipes drew an average peak of 3 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
Wipes come at irregular times on A Shockbyte Rust Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 8 days 8 hours ago.
Population
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server currently has 0 of its 40 slots filled. Averaged over the past week: 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,353, in the top 69% of ranked servers.
Rules and settings
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server runs a procedural map of size 1,900 with seed 1685963946, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on A Shockbyte Rust Server?
A gather rate is not given in the name A Shockbyte Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 167781 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is A Shockbyte Rust Server online, and how reliable is it?
The server is up at the moment: A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 2 days 14 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 23 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published for A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.93.190:26335 is its address.
Does A Shockbyte Rust Server run smoothly?
The last 48 hours brought an average of 233 server fps and a floor of 214. The world held as many as 14,999 entities, buildings and deployables included. The highest memory use was 3,071 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte Rust Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join A Shockbyte Rust Server?
Press F1 in Rust to open the console, then enter client.connect 157.85.93.190:26335. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.