Rust HeatmapInfrared · players
IR live Players70,266 Servers11,730 Warm3,619 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–12° · slots

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 10m ago

moddedoxide
Sp1 · players now 2/ 12
17% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Mon 13:00flare: a wipe in that hourWed 11:00
1
7-day average
peak 3
#3,578
rank
top 16%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC25d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
180 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
146 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
48 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Shenanigans Crew Server?

The average peak across its recent wipes is 4 players. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it was below half in the wipes that did not hold.

What is the wipe schedule on Shenanigans Crew Server?

No next wipe can be predicted: Shenanigans Crew Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 days 13 hours ago the server made the world it is on now.

Player counts

How busy is Shenanigans Crew Server?

Of 12 slots on Shenanigans Crew Server, 2 are in use right now. A seven-day average of 1 players, with a peak of 3. Its busiest point in the last 48 hours was 01:00 UTC, averaging 3 players.

How does Shenanigans Crew Server rank against other Rust servers?

Player hours over seven days put Shenanigans Crew Server at #3,578, in the top 16% of ranked servers.

Map and rules

Which map does Shenanigans Crew Server run?

The map on Shenanigans Crew Server is procedural, size 3,000 with seed 5000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Shenanigans Crew Server?

A gather rate is not given in the name Shenanigans Crew Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Shenanigans Crew Server run?

Rust network protocol 2635 and build 168909 is the build Shenanigans Crew Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Shenanigans Crew Server online, and how reliable is it?

Online now: Shenanigans Crew Server. The uptime it reports puts the last restart at about 2 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Shenanigans Crew Server located?

A region is not published for Shenanigans Crew Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.92.54:20557.

Does Shenanigans Crew Server run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 57. Buildings, deployables and the rest of the world came to as much as 50,517 entities. The highest memory use was 3,564 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Shenanigans Crew Server?

The Rust Heatmap lists that Shenanigans Crew Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Shenanigans Crew Server mean?

The game's server browser reads the tags Shenanigans Crew Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp12 (Max players): Slot count: 12; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Shenanigans Crew Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.92.54:20557. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp12
Max players Slot count: 12.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.