Shenanigans Crew Server
Online 157.85.92.54:20557 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:03 UTC11d ago | 3° | – | running | 0 |
| Fri 2 Oct, 14:52 UTC25d ago | 5° | halved by day 7 | 14.3 days | 0 |
| Thu 1 Oct, 21:39 UTC FW26d ago | 5° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Shenanigans Crew Server?
The average peak across its recent wipes is 4 players. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it was below half in the wipes that did not hold.
What is the wipe schedule on Shenanigans Crew Server?
No next wipe can be predicted: Shenanigans Crew Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 days 13 hours ago the server made the world it is on now.
Player counts
How busy is Shenanigans Crew Server?
Of 12 slots on Shenanigans Crew Server, 2 are in use right now. A seven-day average of 1 players, with a peak of 3. Its busiest point in the last 48 hours was 01:00 UTC, averaging 3 players.
How does Shenanigans Crew Server rank against other Rust servers?
Player hours over seven days put Shenanigans Crew Server at #3,578, in the top 16% of ranked servers.
Map and rules
Which map does Shenanigans Crew Server run?
The map on Shenanigans Crew Server is procedural, size 3,000 with seed 5000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Shenanigans Crew Server?
A gather rate is not given in the name Shenanigans Crew Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Shenanigans Crew Server run?
Rust network protocol 2635 and build 168909 is the build Shenanigans Crew Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Shenanigans Crew Server online, and how reliable is it?
Online now: Shenanigans Crew Server. The uptime it reports puts the last restart at about 2 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Shenanigans Crew Server located?
A region is not published for Shenanigans Crew Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.92.54:20557.
Does Shenanigans Crew Server run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 57. Buildings, deployables and the rest of the world came to as much as 50,517 entities. The highest memory use was 3,564 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Shenanigans Crew Server?
The Rust Heatmap lists that Shenanigans Crew Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Shenanigans Crew Server mean?
The game's server browser reads the tags Shenanigans Crew Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp12 (Max players): Slot count: 12; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Shenanigans Crew Server?
Press F1 in Rust to open the console, then enter client.connect 157.85.92.54:20557. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.