SDFC
Online 157.85.92.206:24131 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1° | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4° | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SDFC?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 10 it was below half in the wipes that did not hold.
What is the wipe schedule on SDFC?
Wipes come at irregular times on SDFC, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 5 days 14 hours ago the server made the world it is on now.
Population
How busy is SDFC?
Of 40 slots on SDFC, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.
How does SDFC rank against other Rust servers?
The top 43% of ranked servers includes SDFC, at #9,486 for player hours over the last seven days.
Settings and rules
Which map does SDFC run?
The map on SDFC is procedural, size 3,500 with seed 936351419, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on SDFC?
No gather rate appears in the name SDFC. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does SDFC run?
Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. Steam updates your game for you, and the protocol has to match for you to join.
Is SDFC online, and how reliable is it?
The server is up at the moment: SDFC is online. Its reported uptime dates the last restart to about 3 days 19 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 29 September 2026.
Where is SDFC located?
Nothing about a region comes from SDFC. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 157.85.92.206:24131 is its address.
Does SDFC run smoothly?
The last 48 hours brought an average of 120 server fps and a floor of 91. Entities peaked at 74,196, counting buildings, deployables and all the rest of the world. At its peak it held 4,557 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include SDFC?
The Rust Heatmap lists that SDFC fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on SDFC mean?
The game's server browser reads the tags SDFC publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join SDFC?
Enter client.connect 157.85.92.206:24131 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.