loading server
Offline 157.85.91.31:23953 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:28 UTC26d ago | 2° | – | running | 0 |
| Wed 30 Sep, 00:48 UTC29d ago | 3° | held half | 2.1 days | 0 |
| Sun 27 Sep, 19:26 UTC31d ago | 1° | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on loading server?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on loading server?
No next wipe can be predicted: loading server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 22 hours ago.
Population
How busy is loading server?
loading server went quiet 6 days 7 hours ago and is offline right now. Averaged over the past week: 0 players.
How does loading server rank against other Rust servers?
The top 69% of ranked servers includes loading server, at #15,349 for player hours over the last seven days.
Rules and settings
Which map does loading server run?
A procedural map of size 2,000 with seed 50000, generated by the game, runs on loading server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on loading server?
A gather rate is not given in the name loading server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does loading server run?
Rust network protocol 2634 and build 166652 on Linux is what loading server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is loading server online, and how reliable is it?
Offline at the moment: loading server was last seen 6 days 7 hours ago. 18 of 168 hours up over the last 7 full days, which is 11%. The first record of it on Rust Heatmap is 27 September 2026.
Where is loading server located?
No region is published by loading server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.91.31:23953 is its address.
Tags
Which Rust Heatmap lists and filters include loading server?
The Rust Heatmap lists that loading server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on loading server mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags loading server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join loading server?
Enter client.connect 157.85.91.31:23953 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.