Mark VI Vanilla
Offline 157.85.91.226:29673 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Mark VI Vanilla?
Its rhythm cannot yet be told: too few of Mark VI Vanilla's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 4 hours ago the server made the world it is on now.
Player counts
How busy is Mark VI Vanilla?
The last time Mark VI Vanilla was seen was 40 hours ago, and it is offline now. A seven-day average of 0 players.
How does Mark VI Vanilla rank against other Rust servers?
Player hours over seven days put Mark VI Vanilla at #15,339, in the top 69% of ranked servers.
Settings and rules
Which map does Mark VI Vanilla run?
A procedural map of size 4,250 with seed 1, generated by the game, runs on Mark VI Vanilla. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Mark VI Vanilla?
A gather rate is not given in the name Mark VI Vanilla. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Mark VI Vanilla run?
The build on Mark VI Vanilla is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Mark VI Vanilla online, and how reliable is it?
Mark VI Vanilla is down just now; the last sighting was 40 hours ago. Its reported uptime dates the last restart to about 5 hours ago. It was up 7 of 168 hours across the last 7 full days, or 4% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is Mark VI Vanilla located?
No region is published by Mark VI Vanilla. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.91.226:29673.
Does Mark VI Vanilla run smoothly?
Average server fps over the last 48 hours was 100; it never dropped below 4. Entities peaked at 103,789, counting buildings, deployables and all the rest of the world. The highest memory use was 4,348 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Mark VI Vanilla?
The Rust Heatmap lists that Mark VI Vanilla fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mark VI Vanilla mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Mark VI Vanilla publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Mark VI Vanilla?
Press F1 in Rust to open the console, then enter client.connect 157.85.91.226:29673. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.