Rust HeatmapInfrared · players
IR live Players91,534 Servers11,873 Warm3,854 Fresh wipes · 3h380 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Shockbyte

Offline 157.85.91.179:26703 checked 4d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#12,039
rank
top 54%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:58 UTC4d ago 1 – running 0
Sun 18 Oct, 13:08 UTC11d ago 1 held half 7 days 1
Fri 16 Oct, 23:16 UTC12d ago 1 – 1.6 days 0
Wed 14 Oct, 22:28 UTC14d ago 1 held half 2 days 1
Tue 13 Oct, 22:53 UTC15d ago 1 – 1 days 1
Mon 12 Oct, 21:41 UTC16d ago 1 – 1 days 0
Sun 11 Oct, 12:41 UTC18d ago 1 – 1.4 days 1
Sat 10 Oct, 12:52 UTC19d ago 2 – 1 days 1
Fri 9 Oct, 22:33 UTC19d ago 2 – 0.6 days 1
Thu 8 Oct, 23:59 UTC20d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
2 / 50
0 / 100
ほしラス2
EA · no group limit · 1 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Shockbyte?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Shockbyte?

There is no next wipe to predict on Shockbyte, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 3 hours ago.

Population

How busy is Shockbyte?

Last seen 4 days 3 hours ago, Shockbyte is offline at the moment. A seven-day average of 0 players, with a peak of 1.

How does Shockbyte rank against other Rust servers?

Player hours over seven days put Shockbyte at #12,039, in the top 54% of ranked servers.

Rules and settings

Which map does Shockbyte run?

A procedural map of size 3,000, generated by the game, runs on Shockbyte.

What are the rules and settings on Shockbyte?

The name Shockbyte does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Shockbyte run?

The build on Shockbyte is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Shockbyte online, and how reliable is it?

Shockbyte is down just now; the last sighting was 4 days 3 hours ago. 37 of 168 hours up over the last 7 full days, which is 22%. The first record of it on Rust Heatmap is 3 October 2026.

Where is Shockbyte located?

A region is not published for Shockbyte. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.91.179:26703.

Tags

Which Rust Heatmap lists and filters include Shockbyte?

Modded Rust servers, by live population are the Rust Heatmap lists that Shockbyte fits. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week brings it up.

What do the server tags on Shockbyte mean?

These are the tags Shockbyte publishes for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): No teams here; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Shockbyte?

To join by console, open it with F1 in Rust and enter client.connect 157.85.91.179:26703. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp1
Max players The slot count is 1.
ts0
Group limit No teams here.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.