Shockbyte
Offline 157.85.91.179:26703 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:58 UTC4d ago | 1° | – | running | 0 |
| Sun 18 Oct, 13:08 UTC11d ago | 1° | held half | 7 days | 1 |
| Fri 16 Oct, 23:16 UTC12d ago | 1° | – | 1.6 days | 0 |
| Wed 14 Oct, 22:28 UTC14d ago | 1° | held half | 2 days | 1 |
| Tue 13 Oct, 22:53 UTC15d ago | 1° | – | 1 days | 1 |
| Mon 12 Oct, 21:41 UTC16d ago | 1° | – | 1 days | 0 |
| Sun 11 Oct, 12:41 UTC18d ago | 1° | – | 1.4 days | 1 |
| Sat 10 Oct, 12:52 UTC19d ago | 2° | – | 1 days | 1 |
| Fri 9 Oct, 22:33 UTC19d ago | 2° | – | 0.6 days | 1 |
| Thu 8 Oct, 23:59 UTC20d ago | 2° | – | 0.9 days | 1 |
| Tue 6 Oct, 23:13 UTC22d ago | 1° | – | 2 days | 1 |
| Mon 5 Oct, 22:24 UTC23d ago | 1° | – | 1 days | 1 |
| Sun 4 Oct, 18:27 UTC24d ago | 1° | – | 1.2 days | 1 |
| Sun 4 Oct, 11:22 UTC25d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Shockbyte?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Shockbyte?
There is no next wipe to predict on Shockbyte, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 3 hours ago.
Population
How busy is Shockbyte?
Last seen 4 days 3 hours ago, Shockbyte is offline at the moment. A seven-day average of 0 players, with a peak of 1.
How does Shockbyte rank against other Rust servers?
Player hours over seven days put Shockbyte at #12,039, in the top 54% of ranked servers.
Rules and settings
Which map does Shockbyte run?
A procedural map of size 3,000, generated by the game, runs on Shockbyte.
What are the rules and settings on Shockbyte?
The name Shockbyte does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Shockbyte run?
The build on Shockbyte is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Shockbyte online, and how reliable is it?
Shockbyte is down just now; the last sighting was 4 days 3 hours ago. 37 of 168 hours up over the last 7 full days, which is 22%. The first record of it on Rust Heatmap is 3 October 2026.
Where is Shockbyte located?
A region is not published for Shockbyte. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.91.179:26703.
Tags
Which Rust Heatmap lists and filters include Shockbyte?
Modded Rust servers, by live population are the Rust Heatmap lists that Shockbyte fits. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week brings it up.
What do the server tags on Shockbyte mean?
These are the tags Shockbyte publishes for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): No teams here; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Shockbyte?
To join by console, open it with F1 in Rust and enter client.connect 157.85.91.179:26703. Or press Launch Rust on this page, which connects you through Steam.