QCManiac
Online 157.85.91.105:29328 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:22 UTC24d ago | 3° | – | running | 0 |
| Fri 2 Oct, 07:09 UTC26d ago | 3° | – | 1.8 days | 0 |
| Sun 27 Sep, 00:02 UTC31d ago | 2° | halved by day 4 | 5.3 days | 0 |
| Mon 21 Sep, 03:49 UTC37d ago | 3° | held half | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on QCManiac?
The average peak across its recent wipes is 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on QCManiac?
There is no next wipe to predict on QCManiac, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 20 hours ago the server made the world it is on now.
Population
How busy is QCManiac?
The current population of QCManiac is 0, against 40 slots. Averaged over the past week: 0 players.
How does QCManiac rank against other Rust servers?
The top 69% of ranked servers includes QCManiac, at #15,344 for player hours over the last seven days.
Map and rules
Which map does QCManiac run?
A procedural map of size 2,000 with seed 50000, generated by the game, runs on QCManiac. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on QCManiac?
The name QCManiac does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does QCManiac run?
Rust network protocol 2635 and build 168909 is the build QCManiac runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is QCManiac online, and how reliable is it?
Right now QCManiac shows as online. About 2 days 11 hours ago is when it last restarted, by its own uptime figure. It was up 38 of 168 hours across the last 7 full days, or 23% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is QCManiac located?
A region is not published for QCManiac. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.91.105:29328 is its address.
Does QCManiac run smoothly?
Average server fps over the last 48 hours was 236; it never dropped below 228. The world held as many as 18,973 entities, buildings and deployables included. Memory use reached 3,672 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include QCManiac?
Modded Rust servers, by live population are the Rust Heatmap lists that QCManiac fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on QCManiac mean?
These are the tags QCManiac publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join QCManiac?
To join by console, open it with F1 in Rust and enter client.connect 157.85.91.105:29328. Or press Launch Rust on this page, which connects you through Steam.