Rust HeatmapInfrared · players
IR live Players31,131 Servers11,626 Warm2,740 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

MtnDrew's Shockbyte

Offline 157.85.90.18:21452 checked 44d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,909
rank
no region published
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 44d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on MtnDrew's Shockbyte?

Its rhythm cannot yet be told: too few of MtnDrew's Shockbyte's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 54 days 1 hours ago.

Population

How busy is MtnDrew's Shockbyte?

Last seen 44 days 17 hours ago, MtnDrew's Shockbyte is offline at the moment.

How does MtnDrew's Shockbyte rank against other Rust servers?

Ranked #12,909 on seven-day player hours, MtnDrew's Shockbyte is in the top – of all ranked servers.

Rules and settings

Which map does MtnDrew's Shockbyte run?

A procedural map, generated by the game, runs on MtnDrew's Shockbyte.

What are the rules and settings on MtnDrew's Shockbyte?

The name MtnDrew's Shockbyte does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does MtnDrew's Shockbyte run?

Rust network protocol 2633 and build 163794 is the build MtnDrew's Shockbyte runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is MtnDrew's Shockbyte online, and how reliable is it?

MtnDrew's Shockbyte is down just now; the last sighting was 44 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 September 2026.

Where is MtnDrew's Shockbyte located?

A region is not published for MtnDrew's Shockbyte. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 157.85.90.18:21452.

Tags

Which Rust Heatmap lists and filters include MtnDrew's Shockbyte?

Modded Rust servers, by live population are the Rust Heatmap lists that MtnDrew's Shockbyte fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on MtnDrew's Shockbyte mean?

These are the tags MtnDrew's Shockbyte publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join MtnDrew's Shockbyte?

Press F1 in Rust to open the console, then enter client.connect 157.85.90.18:21452. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163794
Build The game build here is 163794.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.