The Thursday Problem
Offline 157.85.90.161:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on The Thursday Problem?
The record of The Thursday Problem's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 47 days 21 hours ago.
Population
How busy is The Thursday Problem?
Last seen 24 days ago, The Thursday Problem is offline at the moment.
How does The Thursday Problem rank against other Rust servers?
The top 71% of ranked servers includes The Thursday Problem, at #16,010 for player hours over the last seven days.
Map and rules
Which map does The Thursday Problem run?
A procedural map of size 4,500 with seed 1163496358, generated by the game, runs on The Thursday Problem. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on The Thursday Problem?
The name The Thursday Problem does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does The Thursday Problem run?
Rust network protocol 2633 and build 165217 is the build The Thursday Problem runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is The Thursday Problem online, and how reliable is it?
Last seen 24 days ago, The Thursday Problem is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is The Thursday Problem located?
No region is published by The Thursday Problem. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 157.85.90.161:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include The Thursday Problem?
Modded Rust servers, by live population are the Rust Heatmap lists that The Thursday Problem fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on The Thursday Problem mean?
gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags The Thursday Problem publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join The Thursday Problem?
Enter client.connect 157.85.90.161:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://cdn.discordapp.com/icons/1516835928872587374/f7d24e4228c4bf8c28b854e01a42c2f4.webp?size=2048 is where its website is.