ZCheckServer
Offline 157.85.89.95:28855 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ZCheckServer?
The record of ZCheckServer's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 47 days 6 hours ago the server made the world it is on now.
Player counts
How busy is ZCheckServer?
ZCheckServer went quiet 43 days 17 hours ago and is offline right now.
How does ZCheckServer rank against other Rust servers?
Ranked #15,015 on seven-day player hours, ZCheckServer is in the top – of all ranked servers.
Map and rules
Which map does ZCheckServer run?
ZCheckServer runs a procedural map, which the game generates.
What are the rules and settings on ZCheckServer?
The name ZCheckServer does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does ZCheckServer run?
Rust network protocol 2633 and build 163794 on Linux is what ZCheckServer runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ZCheckServer online, and how reliable is it?
Last seen 43 days 17 hours ago, ZCheckServer is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is ZCheckServer located?
Nothing about a region comes from ZCheckServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 157.85.89.95:28855 is its address.
Tags
Which Rust Heatmap lists and filters include ZCheckServer?
These Rust Heatmap lists include ZCheckServer: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ZCheckServer mean?
gmrust (Game mode): Survival in the standard Rust form; mp22 (Max players): This server has 22 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags ZCheckServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ZCheckServer?
Enter client.connect 157.85.89.95:28855 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.