Rust HeatmapInfrared · players
IR live Players34,648 Servers11,603 Warm2,845 Fresh wipes · 3h61 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

111

Offline 157.85.88.87:28075 checked 6h ago

moddedoxide
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 10:00flare: a wipe in that hourTue 21:00
1
7-day average
peak 1
#4,760
rank
top 21%
15h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 6h ago

Li2Players

AveragePeakWipe
00.250.50.75110:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040010:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC15h ago – – running 1
Sat 24 Oct, 13:12 UTC3d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC8d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC11d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
42 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 111?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on 111?

No next wipe can be predicted: 111 wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 hours ago.

Player counts

How busy is 111?

111 went quiet 6 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.

How does 111 rank against other Rust servers?

Player hours over seven days put 111 at #4,760, in the top 21% of ranked servers.

Settings and rules

Which map does 111 run?

111 runs a procedural map of size 3,000 with seed 1413963070, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 111?

No gather rate appears in the name 111. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does 111 run?

Rust network protocol 2635 and build 168909 on Linux is what 111 runs. Steam updates your game for you, and the protocol has to match for you to join.

Is 111 online, and how reliable is it?

Last seen 6 hours ago, 111 is offline right now. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 90 of 168 hours across the last 7 full days, or 54% of the time. The first record of it on Rust Heatmap is 3 October 2026.

Where is 111 located?

No region is published by 111. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 157.85.88.87:28075.

Does 111 run smoothly?

The last 48 hours brought an average of 238 server fps and a floor of 227. Entities peaked at 47,493, counting buildings, deployables and all the rest of the world. At its peak it held 3,520 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include 111?

The Rust Heatmap lists that 111 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on 111 mean?

These are the tags 111 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join 111?

To join by console, open it with F1 in Rust and enter client.connect 157.85.88.87:28075. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players This server has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.