111
Offline 157.85.88.87:28075 checked 6h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:35 UTC15h ago | – | – | running | 1 |
| Sat 24 Oct, 13:12 UTC3d ago | 1° | held half | 3 days | 0 |
| Mon 19 Oct, 16:40 UTC8d ago | 1° | held half | 4.9 days | 1 |
| Fri 16 Oct, 17:24 UTC11d ago | 1° | held half | 3 days | 1 |
| Thu 8 Oct, 14:21 UTC19d ago | 1° | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 111?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on 111?
No next wipe can be predicted: 111 wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 hours ago.
Player counts
How busy is 111?
111 went quiet 6 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.
How does 111 rank against other Rust servers?
Player hours over seven days put 111 at #4,760, in the top 21% of ranked servers.
Settings and rules
Which map does 111 run?
111 runs a procedural map of size 3,000 with seed 1413963070, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 111?
No gather rate appears in the name 111. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does 111 run?
Rust network protocol 2635 and build 168909 on Linux is what 111 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is 111 online, and how reliable is it?
Last seen 6 hours ago, 111 is offline right now. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 90 of 168 hours across the last 7 full days, or 54% of the time. The first record of it on Rust Heatmap is 3 October 2026.
Where is 111 located?
No region is published by 111. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 157.85.88.87:28075.
Does 111 run smoothly?
The last 48 hours brought an average of 238 server fps and a floor of 227. Entities peaked at 47,493, counting buildings, deployables and all the rest of the world. At its peak it held 3,520 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include 111?
The Rust Heatmap lists that 111 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on 111 mean?
These are the tags 111 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 111?
To join by console, open it with F1 in Rust and enter client.connect 157.85.88.87:28075. Or press Launch Rust on this page, which connects you through Steam.