Meduza Classic Test
Offline 157.85.87.35:26698 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:43 UTC24d ago | 4° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Meduza Classic Test?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 6 hours in.
What is the wipe schedule on Meduza Classic Test?
Meduza Classic Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 19 hours ago.
Player counts
How busy is Meduza Classic Test?
The last time Meduza Classic Test was seen was 18 days 16 hours ago, and it is offline now.
How does Meduza Classic Test rank against other Rust servers?
The top 72% of ranked servers includes Meduza Classic Test, at #15,841 for player hours over the last seven days.
Map and rules
Which map does Meduza Classic Test run?
Meduza Classic Test runs a procedural map of size 5,000 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Meduza Classic Test?
No gather rate appears in the name Meduza Classic Test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Meduza Classic Test run?
Rust network protocol 2634 and build 166652 on Linux is what Meduza Classic Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Meduza Classic Test online, and how reliable is it?
Offline at the moment: Meduza Classic Test was last seen 18 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 3 October 2026.
Where is Meduza Classic Test located?
Nothing about a region comes from Meduza Classic Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 157.85.87.35:26698.
Lists and filters
Which Rust Heatmap lists and filters include Meduza Classic Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Meduza Classic Test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Meduza Classic Test mean?
The game's server browser reads the tags Meduza Classic Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): The slot count is 75; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Meduza Classic Test?
Enter client.connect 157.85.87.35:26698 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.