A Shockbyte Rust Server
Online 157.85.87.206:21438 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:53 UTC8d ago | 5°+1 queue | – | running | 0 |
| Fri 16 Oct, 21:14 UTC13d ago | 4° | held half | 4.8 days | 0 |
| Tue 13 Oct, 15:23 UTC16d ago | 4° | held half | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 4 players. 24 hours after the latest wipe the crowd peaked, and 1 more were queued. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 8 days 9 hours ago.
Player counts
How busy is A Shockbyte Rust Server?
The current population of A Shockbyte Rust Server is 0, against 10 slots. A seven-day average of 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
The top 69% of ranked servers includes A Shockbyte Rust Server, at #15,284 for player hours over the last seven days.
Settings and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 3,500 with seed 833938114, generated by the game, runs on A Shockbyte Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
A gather rate is not given in the name A Shockbyte Rust Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 167781 is the build A Shockbyte Rust Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server shows as online. About 3 days 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 October 2026.
Where is A Shockbyte Rust Server located?
Nothing about a region comes from A Shockbyte Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 157.85.87.206:21438.
Does A Shockbyte Rust Server run smoothly?
Average server fps over the last 48 hours was 115; it never dropped below 87. The world held as many as 72,232 entities, buildings and deployables included. The highest memory use was 3,467 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
The Rust Heatmap lists that A Shockbyte Rust Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join A Shockbyte Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 157.85.87.206:21438. Or press Launch Rust on this page, which connects you through Steam.