Trio weekly The Snail Wills IT!
Online 157.85.86.54:26974 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:14 UTC4d ago | 1° | – | running | 0 |
| Sun 4 Oct, 03:36 UTC24d ago | 1° | halved by day 1 | 20.7 days | 1 |
| Fri 2 Oct, 18:24 UTC26d ago | 2° | – | 1.4 days | 0 |
| Tue 29 Sep, 03:45 UTC29d ago | 2° | held half | 3.6 days | 0 |
| Thu 24 Sep, 18:08 UTC34d ago | 0° | – | 4.4 days | 0 |
| Thu 17 Sep, 18:08 UTC41d ago | 0° | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Trio weekly The Snail Wills IT!?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Trio weekly The Snail Wills IT!?
Wipes come at irregular times on Trio weekly The Snail Wills IT!, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days ago the server made the world it is on now.
Population
How busy is Trio weekly The Snail Wills IT!?
Of 75 slots on Trio weekly The Snail Wills IT!, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.
How does Trio weekly The Snail Wills IT! rank against other Rust servers?
Ranked #9,108 on seven-day player hours, Trio weekly The Snail Wills IT! is in the top 41% of all ranked servers.
Map and rules
Which map does Trio weekly The Snail Wills IT! run?
A procedural map of size 3,700 with seed 1255754510, generated by the game, runs on Trio weekly The Snail Wills IT!. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Trio weekly The Snail Wills IT!?
The name Trio weekly The Snail Wills IT! does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Trio weekly The Snail Wills IT! run?
The build on Trio weekly The Snail Wills IT! is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Trio weekly The Snail Wills IT! online, and how reliable is it?
Online now: Trio weekly The Snail Wills IT!. Its reported uptime dates the last restart to about 3 days 19 hours ago. 78 of 168 hours up over the last 7 full days, which is 46%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Trio weekly The Snail Wills IT! located?
No region is published by Trio weekly The Snail Wills IT!. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 157.85.86.54:26974.
Does Trio weekly The Snail Wills IT! run smoothly?
The last 48 hours brought an average of 121 server fps and a floor of 76. Buildings, deployables and the rest of the world came to as much as 74,682 entities. At its peak it held 5,134 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Trio weekly The Snail Wills IT!?
The Rust Heatmap lists that Trio weekly The Snail Wills IT! fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Trio weekly The Snail Wills IT! mean?
The game's server browser reads the tags Trio weekly The Snail Wills IT! publishes: gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Trio weekly The Snail Wills IT!?
Enter client.connect 157.85.86.54:26974 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.