After the war... What happened?
Offline 157.85.86.51:26079 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on After the war... What happened??
After the war... What happened? has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 55 days 13 hours ago.
Player counts
How busy is After the war... What happened??
Last seen 22 days 20 hours ago, After the war... What happened? is offline at the moment.
How does After the war... What happened? rank against other Rust servers?
The top 72% of ranked servers includes After the war... What happened?, at #16,008 for player hours over the last seven days. Ranked against other quad servers, it comes in at #635.
Map and rules
Which map does After the war... What happened? run?
A procedural map of size 3,000 with seed 50000, generated by the game, runs on After the war... What happened?. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on After the war... What happened??
The name After the war... What happened? does not specify a gather rate. 4 players is the maximum group size (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does After the war... What happened? run?
The build on After the war... What happened? is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is After the war... What happened? online, and how reliable is it?
Last seen 22 days 20 hours ago, After the war... What happened? is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is After the war... What happened? located?
No region is published by After the war... What happened?. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.86.51:26079.
Tags
Which Rust Heatmap lists and filters include After the war... What happened??
The Rust Heatmap lists that After the war... What happened? fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on After the war... What happened? mean?
gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): Slot count: 40; ts4 (Group limit): Teams cap at 4; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags After the war... What happened? publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join After the war... What happened??
Enter client.connect 157.85.86.51:26079 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.