I hate shockbyte
Offline 157.85.86.131:21832 checked 32d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 07:25 UTC41d ago | 1° | – | running | 0 |
| Wed 16 Sep, 17:59 UTC43d ago | 1° | – | 1.6 days | 0 |
| Wed 16 Sep, 06:19 UTC43d ago | 0° | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on I hate shockbyte?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on I hate shockbyte?
No next wipe can be predicted: I hate shockbyte wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 41 days 14 hours ago the server made the world it is on now.
Player counts
How busy is I hate shockbyte?
The last time I hate shockbyte was seen was 32 days 2 hours ago, and it is offline now.
How does I hate shockbyte rank against other Rust servers?
Ranked #16,957 on seven-day player hours, I hate shockbyte is in the top 71% of all ranked servers.
Rules and settings
Which map does I hate shockbyte run?
I hate shockbyte runs a procedural map of size 5,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on I hate shockbyte?
No gather rate appears in the name I hate shockbyte. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does I hate shockbyte run?
Rust network protocol 2633 and build 164530 is the build I hate shockbyte runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is I hate shockbyte online, and how reliable is it?
Offline at the moment: I hate shockbyte was last seen 32 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is I hate shockbyte located?
No region is published by I hate shockbyte. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 157.85.86.131:21832.
Lists and filters
Which Rust Heatmap lists and filters include I hate shockbyte?
The Rust Heatmap lists that I hate shockbyte fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on I hate shockbyte mean?
The game's server browser reads the tags I hate shockbyte publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join I hate shockbyte?
Press F1 in Rust to open the console, then enter client.connect 157.85.86.131:21832. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.