A Shockbyte Rust Server
Offline 157.85.85.56:29795 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:58 UTC19d ago | 5° | – | running | 0 |
| Fri 2 Oct, 13:23 UTC26d ago | 5° | halved by day 2 | 7.2 days | 0 |
| Sat 26 Sep, 19:09 UTC32d ago | 4° | halved by day 1 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 5 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1.5 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
Wipes come at irregular times on A Shockbyte Rust Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 2 hours ago.
Population
How busy is A Shockbyte Rust Server?
Last seen 41 hours ago, A Shockbyte Rust Server is offline at the moment. Averaged over the past week: 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,339, in the top 69% of ranked servers.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 2,100 with seed 1575578214, generated by the game, runs on A Shockbyte Rust Server. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name A Shockbyte Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is down just now; the last sighting was 41 hours ago. Its reported uptime dates the last restart to about 18 hours ago. It was up 149 of 168 hours across the last 7 full days, or 89% of the time. Rust Heatmap has had it on record since 26 September 2026.
Where is A Shockbyte Rust Server located?
Nothing about a region comes from A Shockbyte Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 157.85.85.56:29795 is its address.
Does A Shockbyte Rust Server run smoothly?
The last 48 hours brought an average of 218 server fps and a floor of 199. Entities peaked at 18,677, counting buildings, deployables and all the rest of the world. At its peak it held 2,886 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp12 (Max players): This server has 12 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join A Shockbyte Rust Server?
Enter client.connect 157.85.85.56:29795 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustmaps.com/map/2100_1575578214.