Testserver
Online 157.85.85.43:23120 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1° | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1° | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testserver?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Testserver?
Its rhythm cannot yet be told: too few of Testserver's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 12 hours ago the server made the world it is on now.
Population
How busy is Testserver?
Testserver currently has 0 of its 1 slots filled. Averaged over the past week: 0 players, peaking at 1.
How does Testserver rank against other Rust servers?
Player hours over seven days put Testserver at #12,089, in the top 54% of ranked servers.
Rules and settings
Which map does Testserver run?
Testserver runs a procedural map of size 1,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Testserver?
The name Testserver does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Testserver run?
The build on Testserver is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Testserver online, and how reliable is it?
The server is up at the moment: Testserver is online. About 4 days 17 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 1 October 2026.
Where is Testserver located?
Nothing about a region comes from Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.85.43:23120 is its address.
Does Testserver run smoothly?
Average server fps over the last 48 hours was 237; it never dropped below 217. Buildings, deployables and the rest of the world came to as much as 8,458 entities. At its peak it held 3,369 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Testserver?
The Rust Heatmap lists that Testserver fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Testserver mean?
These are the tags Testserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Testserver?
Press F1 in Rust to open the console, then enter client.connect 157.85.85.43:23120. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.