EVAL team production
Offline 157.85.85.132:25321 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC30d ago | 1° | – | running | 0 |
| Sun 27 Sep, 10:40 UTC31d ago | 2° | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC34d ago | 2° | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on EVAL team production?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on EVAL team production?
Wipes come at irregular times on EVAL team production, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 16 hours ago the server made the world it is on now.
Player counts
How busy is EVAL team production?
The last time EVAL team production was seen was 24 days 18 hours ago, and it is offline now.
How does EVAL team production rank against other Rust servers?
The top 71% of ranked servers includes EVAL team production, at #16,001 for player hours over the last seven days.
Map and rules
Which map does EVAL team production run?
A procedural map of size 6,000 with seed 50000, generated by the game, runs on EVAL team production. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on EVAL team production?
A gather rate is not given in the name EVAL team production. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does EVAL team production run?
Rust network protocol 2633 and build 165217 on Linux is what EVAL team production runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is EVAL team production online, and how reliable is it?
EVAL team production is down just now; the last sighting was 24 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 September 2026.
Where is EVAL team production located?
A region is not published for EVAL team production. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.85.132:25321.
Lists and filters
Which Rust Heatmap lists and filters include EVAL team production?
The Rust Heatmap lists that EVAL team production fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on EVAL team production mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags EVAL team production publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join EVAL team production?
Enter client.connect 157.85.85.132:25321 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.