Rust HeatmapInfrared · players
IR live Players31,247 Servers11,636 Warm2,768 Fresh wipes · 3h72 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 12h ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 21:00flare: a wipe in that hourWed 17:00
0
7-day average
peak 1
#12,702
rank
top 57%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12h ago

Li2Players

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
17 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on ODYSSEY PVE DEV?

Its rhythm cannot yet be told: too few of ODYSSEY PVE DEV's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 31 hours ago.

Player counts

How busy is ODYSSEY PVE DEV?

Last seen 12 hours ago, ODYSSEY PVE DEV is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 22:00 UTC for the last 48 hours: that hour averaged 1 players.

How does ODYSSEY PVE DEV rank against other Rust servers?

Ranked #12,702 on seven-day player hours, ODYSSEY PVE DEV is in the top 57% of all ranked servers.

Rules and settings

Which map does ODYSSEY PVE DEV run?

The map on ODYSSEY PVE DEV is procedural, size 3,200 with seed 1234, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on ODYSSEY PVE DEV?

No gather rate appears in the name ODYSSEY PVE DEV. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does ODYSSEY PVE DEV run?

The build on ODYSSEY PVE DEV is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is ODYSSEY PVE DEV online, and how reliable is it?

Last seen 12 hours ago, ODYSSEY PVE DEV is offline right now. Its reported uptime dates the last restart to about 1 hours ago. It was up 21 of 168 hours across the last 7 full days, or 12% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is ODYSSEY PVE DEV located?

Nothing about a region comes from ODYSSEY PVE DEV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.250.193.154:28045.

Does ODYSSEY PVE DEV run smoothly?

Average server fps over the last 48 hours was 196; it never dropped below 22. Entities peaked at 57,224, counting buildings, deployables and all the rest of the world. Memory use reached 2,469 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include ODYSSEY PVE DEV?

The Rust Heatmap lists that ODYSSEY PVE DEV fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on ODYSSEY PVE DEV mean?

These are the tags ODYSSEY PVE DEV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join ODYSSEY PVE DEV?

Enter client.connect 157.250.193.154:28045 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.