Rust HeatmapInfrared · players
IR live Players48,039 Servers11,719 Warm3,199 Fresh wipes · 3h104 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Total Admin Test

Online 157.211.6.163:28015 checked 9m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 01:00flare: a wipe in that hourWed 22:00
1
7-day average
peak 6
#3,819
rank
top 17%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeakWipe
00.511.5201:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 03:24 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608001:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 03:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:24 UTC1d ago – – running 2
Thu 1 Oct, 19:44 UTC FW27d ago 2 held half 25.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
0 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
42 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Total Admin Test?

At their busiest, its recent wipes averaged 2 players. 44 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Total Admin Test?

Its rhythm cannot yet be told: too few of Total Admin Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 44 hours ago.

Population

How busy is Total Admin Test?

The current population of Total Admin Test is 0, against 10 slots. Averaged over the past week: 1 players, peaking at 6. Its busiest point in the last 48 hours was 06:00 UTC, averaging 2 players.

How does Total Admin Test rank against other Rust servers?

Player hours over seven days put Total Admin Test at #3,819, in the top 17% of ranked servers.

Map and rules

Which map does Total Admin Test run?

Total Admin Test runs a procedural map of size 4,300 with seed 411185116, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Total Admin Test?

A gather rate is not given in the name Total Admin Test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Total Admin Test run?

Rust network protocol 2635 and build 168909 on Windows is what Total Admin Test runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Total Admin Test online, and how reliable is it?

Right now Total Admin Test shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. 144 of 168 hours up over the last 7 full days, which is 86%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Total Admin Test located?

Nothing about a region comes from Total Admin Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 157.211.6.163:28015.

Does Total Admin Test run smoothly?

It averaged 59 server fps over the last 48 hours, with a low of 57. The world held as many as 162,828 entities, buildings and deployables included. At its peak it held 4,446 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Total Admin Test?

Modded Rust servers, by live population are the Rust Heatmap lists that Total Admin Test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Total Admin Test mean?

The game's server browser reads the tags Total Admin Test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Total Admin Test?

Enter client.connect 157.211.6.163:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://ruststats.tillzmatt.online.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.