BuildLab
Offline 157.173.25.164:47831 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on BuildLab?
Its rhythm cannot yet be told: too few of BuildLab's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 19 hours ago.
Population
How busy is BuildLab?
BuildLab went quiet 45 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does BuildLab rank against other Rust servers?
Player hours over seven days put BuildLab at #9,421, in the top 42% of ranked servers.
Settings and rules
Which map does BuildLab run?
BuildLab runs a procedural map, which the game generates.
What are the rules and settings on BuildLab?
No gather rate appears in the name BuildLab. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does BuildLab run?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BuildLab online, and how reliable is it?
BuildLab is down just now; the last sighting was 45 hours ago. 5 of 168 hours up over the last 7 full days, which is 3%. Rust Heatmap has had it on record since 30 September 2026.
Where is BuildLab located?
No region is published by BuildLab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.173.25.164:47831 is its address.
Tags
Which Rust Heatmap lists and filters include BuildLab?
These Rust Heatmap lists include BuildLab: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags BuildLab publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join BuildLab?
To join by console, open it with F1 in Rust and enter client.connect 157.173.25.164:47831. Or press Launch Rust on this page, which connects you through Steam.