Eternal Nexus
Offline 156.57.30.113:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 16:22 UTC23d ago | 1° | – | running | 1 |
| Mon 5 Oct, 17:32 UTC24d ago | 2° | – | 1 days | 1 |
| Wed 23 Sep, 13:43 UTC36d ago | 1° | – | 12.2 days | 0 |
| Tue 22 Sep, 18:29 UTC37d ago | 1° | – | 0.8 days | 1 |
| Mon 21 Sep, 15:52 UTC38d ago | 1° | – | 1.1 days | 1 |
| Sun 20 Sep, 19:57 UTC39d ago | 1° | – | 0.8 days | 1 |
| Sun 20 Sep, 12:13 UTC39d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Eternal Nexus?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Eternal Nexus?
Wipes come at irregular times on Eternal Nexus, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 6 hours ago.
Population
How busy is Eternal Nexus?
The last time Eternal Nexus was seen was 21 days 22 hours ago, and it is offline now.
How does Eternal Nexus rank against other Rust servers?
Player hours over seven days put Eternal Nexus at #13,711, in the top 62% of ranked servers.
Map and rules
Which map does Eternal Nexus run?
The game generates the procedural map on Eternal Nexus.
What are the rules and settings on Eternal Nexus?
No gather rate appears in the name Eternal Nexus. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Eternal Nexus run?
Rust network protocol 2634 and build 167058 is the build Eternal Nexus runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Eternal Nexus online, and how reliable is it?
Eternal Nexus is down just now; the last sighting was 21 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 19 September 2026.
Where is Eternal Nexus located?
No region is published by Eternal Nexus. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 156.57.30.113:28015.
Lists and filters
Which Rust Heatmap lists and filters include Eternal Nexus?
The Rust Heatmap lists that Eternal Nexus fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Eternal Nexus mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167058 (Build): The game build here is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Eternal Nexus publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Eternal Nexus?
To join by console, open it with F1 in Rust and enter client.connect 156.57.30.113:28015. Or press Launch Rust on this page, which connects you through Steam.