Test Server (Upsurge Main)
Offline 155.103.85.145:28070 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:58 UTC, in 1d 13h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 13:57 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 13:58 UTC5d ago | 1° | held half | 4 days | 0 |
| Mon 19 Oct, 13:58 UTC8d ago | 0° | – | 3 days | 0 |
| Thu 15 Oct, 13:58 UTC12d ago | 1° | held half | 4 days | 0 |
| Mon 12 Oct, 13:58 UTC15d ago | 0° | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server (Upsurge Main)?
Its recent wipes drew an average peak of 1 players. 7 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test Server (Upsurge Main)?
The wipe rhythm on Test Server (Upsurge Main) is every Monday at 13:57 and every Thursday at 13:58 UTC. Thursday 29 October at 13:58 UTC is when its next wipe is due. 34 hours ago the server made the world it is on now.
Player counts
How busy is Test Server (Upsurge Main)?
Last seen 3 hours ago, Test Server (Upsurge Main) is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Test Server (Upsurge Main) rank against other Rust servers?
Ranked #10,558 on seven-day player hours, Test Server (Upsurge Main) is in the top 48% of all ranked servers.
Map and rules
Which map does Test Server (Upsurge Main) run?
Test Server (Upsurge Main) runs a procedural map of size 3,950 with seed 253663126, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Test Server (Upsurge Main)?
A gather rate is not given in the name Test Server (Upsurge Main). The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test Server (Upsurge Main) run?
Rust network protocol 2635 and build 168909 is the build Test Server (Upsurge Main) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Test Server (Upsurge Main) online, and how reliable is it?
Test Server (Upsurge Main) is down just now; the last sighting was 3 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 42 of 168 hours across the last 7 full days, or 25% of the time. Rust Heatmap has had it on record since 11 October 2026.
Where is Test Server (Upsurge Main) located?
A region is not published for Test Server (Upsurge Main). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 155.103.85.145:28070.
Does Test Server (Upsurge Main) run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 78,395 entities, buildings and deployables included. At its peak it held 2,516 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Test Server (Upsurge Main)?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Server (Upsurge Main) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Test Server (Upsurge Main) mean?
These are the tags Test Server (Upsurge Main) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test Server (Upsurge Main)?
To join by console, open it with F1 in Rust and enter client.connect 155.103.85.145:28070. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://stevious.io.