Rust HeatmapInfrared · players
IR live Players52,540 Servers11,716 Warm3,337 Fresh wipes · 3h139 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 3h ago

moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 14:00flare: a wipe in that hourTue 21:00
0
7-day average
peak 1
#10,558
rank
top 48%
1d ago
last wipe
no schedule published
1d 13h
next wipe
Thu 29 Oct, 13:58 UTC
UTC checked 3h ago

Li2Players

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

Li3Server performance

01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 13h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 13h
Thu 29 Oct, 13:58 UTC
5d 13h
Mon 2 Nov, 13:57 UTC
8d 18h
Thu 5 Nov, 19:00 UTC
FW
12d 13h
Mon 9 Nov, 13:57 UTC
15d 13h
Thu 12 Nov, 13:58 UTC
19d 13h
Mon 16 Nov, 13:57 UTC
22d 13h
Thu 19 Nov, 13:58 UTC
26d 13h
Mon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
64 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
59 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
15 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Test Server (Upsurge Main)?

Its recent wipes drew an average peak of 1 players. 7 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Test Server (Upsurge Main)?

The wipe rhythm on Test Server (Upsurge Main) is every Monday at 13:57 and every Thursday at 13:58 UTC. Thursday 29 October at 13:58 UTC is when its next wipe is due. 34 hours ago the server made the world it is on now.

Player counts

How busy is Test Server (Upsurge Main)?

Last seen 3 hours ago, Test Server (Upsurge Main) is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Test Server (Upsurge Main) rank against other Rust servers?

Ranked #10,558 on seven-day player hours, Test Server (Upsurge Main) is in the top 48% of all ranked servers.

Map and rules

Which map does Test Server (Upsurge Main) run?

Test Server (Upsurge Main) runs a procedural map of size 3,950 with seed 253663126, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Test Server (Upsurge Main)?

A gather rate is not given in the name Test Server (Upsurge Main). The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Test Server (Upsurge Main) run?

Rust network protocol 2635 and build 168909 is the build Test Server (Upsurge Main) runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Test Server (Upsurge Main) online, and how reliable is it?

Test Server (Upsurge Main) is down just now; the last sighting was 3 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 42 of 168 hours across the last 7 full days, or 25% of the time. Rust Heatmap has had it on record since 11 October 2026.

Where is Test Server (Upsurge Main) located?

A region is not published for Test Server (Upsurge Main). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 155.103.85.145:28070.

Does Test Server (Upsurge Main) run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 78,395 entities, buildings and deployables included. At its peak it held 2,516 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Test Server (Upsurge Main)?

Modded Rust servers, by live population are the Rust Heatmap lists that Test Server (Upsurge Main) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Test Server (Upsurge Main) mean?

These are the tags Test Server (Upsurge Main) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Test Server (Upsurge Main)?

To join by console, open it with F1 in Rust and enter client.connect 155.103.85.145:28070. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://stevious.io.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.