Test Server (Stevious Mondays)
Offline 155.103.85.145:28010 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:28 UTC2d ago | 3° | – | running | 0 |
| Sun 18 Oct, 14:28 UTC9d ago | 2° | halved by day 6 | 7 days | 0 |
| Sun 11 Oct, 04:11 UTC17d ago | 1° | halved by day 2 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server (Stevious Mondays)?
Its recent wipes drew an average peak of 2 players. 22 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it did not hold.
What is the wipe schedule on Test Server (Stevious Mondays)?
There is no next wipe to predict on Test Server (Stevious Mondays), which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 17 hours ago.
Player counts
How busy is Test Server (Stevious Mondays)?
The last time Test Server (Stevious Mondays) was seen was 36 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 3. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Test Server (Stevious Mondays) rank against other Rust servers?
Ranked #12,570 on seven-day player hours, Test Server (Stevious Mondays) is in the top 57% of all ranked servers.
Map and rules
Which map does Test Server (Stevious Mondays) run?
A procedural map of size 3,950 with seed 268830268, generated by the game, runs on Test Server (Stevious Mondays). The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Test Server (Stevious Mondays)?
A gather rate is not given in the name Test Server (Stevious Mondays). The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Test Server (Stevious Mondays) run?
The build on Test Server (Stevious Mondays) is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server (Stevious Mondays) online, and how reliable is it?
Test Server (Stevious Mondays) is down just now; the last sighting was 36 hours ago. About 29 hours ago is when it last restarted, by its own uptime figure. 32 of 168 hours up over the last 7 full days, which is 19%. It first appears in Rust Heatmap records on 11 October 2026.
Where is Test Server (Stevious Mondays) located?
Nothing about a region comes from Test Server (Stevious Mondays). Rust Heatmap shows the location a server states. It does not look up the machine's location. 155.103.85.145:28010 is its address.
Does Test Server (Stevious Mondays) run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 82,014 entities, buildings and deployables included. Memory use reached 2,202 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Test Server (Stevious Mondays)?
The Rust Heatmap lists that Test Server (Stevious Mondays) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Test Server (Stevious Mondays) mean?
These are the tags Test Server (Stevious Mondays) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test Server (Stevious Mondays)?
To join by console, open it with F1 in Rust and enter client.connect 155.103.85.145:28010. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://stevious.io.