Zombie Homeland
Online 154.16.169.250:28080 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Zombie Homeland?
Zombie Homeland has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 93 days 10 hours ago the server made the world it is on now.
Population
How busy is Zombie Homeland?
Zombie Homeland currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.
How does Zombie Homeland rank against other Rust servers?
Ranked #15,338 on seven-day player hours, Zombie Homeland is in the top 69% of all ranked servers.
Rules and settings
Which map does Zombie Homeland run?
The map on Zombie Homeland is procedural, size 4,500 with seed 481970, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Zombie Homeland?
The name Zombie Homeland does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Zombie Homeland run?
Rust network protocol 2631 and build 158240 on Windows is what Zombie Homeland runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Zombie Homeland online, and how reliable is it?
Online now: Zombie Homeland. The uptime it reports puts the last restart at about 45 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Zombie Homeland located?
A region is not published for Zombie Homeland. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 154.16.169.250:28080.
Does Zombie Homeland run smoothly?
The last 48 hours brought an average of 177 server fps and a floor of 127. The world held as many as 131,874 entities, buildings and deployables included. The highest memory use was 3,558 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Zombie Homeland?
Rust servers with zombies in the name and Modded Rust servers, by live population are the Rust Heatmap lists that Zombie Homeland fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Zombie Homeland mean?
The game's server browser reads the tags Zombie Homeland publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): Your game must match protocol 2631 to get in; cs158240 (Build): The game build here is 158240; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Zombie Homeland?
To join by console, open it with F1 in Rust and enter client.connect 154.16.169.250:28080. Or press Launch Rust on this page, which connects you through Steam.