Rust HeatmapInfrared · players
IR live Players55,398 Servers11,709 Warm3,239 Fresh wipes · 3h162 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Zombie Homeland

Online 154.16.169.250:28080 checked 6m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 11:00flare: a wipe in that hourThu 08:00
0
7-day average
peak –
#15,338
rank
top 69%
93d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6m ago

Li2Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
140 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
16 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Zombie Homeland?

Zombie Homeland has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 93 days 10 hours ago the server made the world it is on now.

Population

How busy is Zombie Homeland?

Zombie Homeland currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.

How does Zombie Homeland rank against other Rust servers?

Ranked #15,338 on seven-day player hours, Zombie Homeland is in the top 69% of all ranked servers.

Rules and settings

Which map does Zombie Homeland run?

The map on Zombie Homeland is procedural, size 4,500 with seed 481970, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Zombie Homeland?

The name Zombie Homeland does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Zombie Homeland run?

Rust network protocol 2631 and build 158240 on Windows is what Zombie Homeland runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Zombie Homeland online, and how reliable is it?

Online now: Zombie Homeland. The uptime it reports puts the last restart at about 45 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is Zombie Homeland located?

A region is not published for Zombie Homeland. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 154.16.169.250:28080.

Does Zombie Homeland run smoothly?

The last 48 hours brought an average of 177 server fps and a floor of 127. The world held as many as 131,874 entities, buildings and deployables included. The highest memory use was 3,558 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Zombie Homeland?

Rust servers with zombies in the name and Modded Rust servers, by live population are the Rust Heatmap lists that Zombie Homeland fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Zombie Homeland mean?

The game's server browser reads the tags Zombie Homeland publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): Your game must match protocol 2631 to get in; cs158240 (Build): The game build here is 158240; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Zombie Homeland?

To join by console, open it with F1 in Rust and enter client.connect 154.16.169.250:28080. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2631
Protocol Your game must match protocol 2631 to get in.
cs158240
Build The game build here is 158240.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.