My Local Testing Server
Offline 153.66.129.147:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 02:27 UTC39d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on My Local Testing Server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on My Local Testing Server?
The record of My Local Testing Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 39 days 16 hours ago.
Player counts
How busy is My Local Testing Server?
Last seen 39 days 14 hours ago, My Local Testing Server is offline at the moment.
How does My Local Testing Server rank against other Rust servers?
The top – of ranked servers includes My Local Testing Server, at #11,766 for player hours over the last seven days.
Map and rules
Which map does My Local Testing Server run?
The game generates the procedural map on My Local Testing Server.
What are the rules and settings on My Local Testing Server?
The name My Local Testing Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does My Local Testing Server run?
The build on My Local Testing Server is Rust network protocol 2633 and build 164530, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Local Testing Server online, and how reliable is it?
Offline at the moment: My Local Testing Server was last seen 39 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 September 2026.
Where is My Local Testing Server located?
No region is published by My Local Testing Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 153.66.129.147:28015.
Lists and filters
Which Rust Heatmap lists and filters include My Local Testing Server?
Modded Rust servers, by live population are the Rust Heatmap lists that My Local Testing Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on My Local Testing Server mean?
These are the tags My Local Testing Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join My Local Testing Server?
Press F1 in Rust to open the console, then enter client.connect 153.66.129.147:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.