Rust HeatmapInfrared · players
IR live Players72,806 Servers11,737 Warm3,664 Fresh wipes · 3h128 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–35° · slots

Lost Land

Online 152.37.181.201:28015 checked 13m ago

moddedcarbon
Sp1 · players now 0/ 35
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 07:00flare: a wipe in that hourWed 11:00
0
7-day average
peak 2
#7,135
rank
top 32%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeakWipe
00.511.5207:0013:0018:0000:0005:0011:00Wiped Tue 27 Oct, 07:21 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040007:0013:0018:0000:0005:0011:00Wiped Tue 27 Oct, 07:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:19 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
186 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
175 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
138 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Lost Land?

Its rhythm cannot yet be told: too few of Lost Land's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 hours ago.

Population

How busy is Lost Land?

The current population of Lost Land is 0, against 35 slots. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 03:00 UTC, averaging 2 players.

How does Lost Land rank against other Rust servers?

Player hours over seven days put Lost Land at #7,135, in the top 32% of ranked servers.

Settings and rules

Which map does Lost Land run?

The map on Lost Land is procedural, size 3,000 with seed 8675309, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Lost Land?

The name Lost Land does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Lost Land run?

Rust network protocol 2635 and build 168909 on Windows is what Lost Land runs. To join, your game must match the protocol; Steam handles the update.

Is Lost Land online, and how reliable is it?

Right now Lost Land shows as online. About 1 hours ago is when it last restarted, by its own uptime figure. Rust Heatmap has had it on record since 27 October 2026.

Where is Lost Land located?

No region is published by Lost Land. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 152.37.181.201:28015 is its address.

Does Lost Land run smoothly?

Average server fps over the last 48 hours was 224; it never dropped below 172. Entities peaked at 47,351, counting buildings, deployables and all the rest of the world. Memory use reached 1,656 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Lost Land?

These Rust Heatmap lists include Lost Land: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Lost Land mean?

gmrust (Game mode): Survival in the standard Rust form; mp35 (Max players): Slot count: 35; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags Lost Land publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Lost Land?

To join by console, open it with F1 in Rust and enter client.connect 152.37.181.201:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp35,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp35
Max players Slot count: 35.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.