LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 23 hours ago the server made the world it is on now.
Population
How busy is LivingWorld isolated remediation validation?
Last seen 29 days 22 hours ago, LivingWorld isolated remediation validation is offline at the moment.
How does LivingWorld isolated remediation validation rank against other Rust servers?
Player hours over seven days put LivingWorld isolated remediation validation at #16,853, in the top 71% of ranked servers.
Map and rules
Which map does LivingWorld isolated remediation validation run?
The game generates the procedural map on LivingWorld isolated remediation validation.
What are the rules and settings on LivingWorld isolated remediation validation?
The name LivingWorld isolated remediation validation does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does LivingWorld isolated remediation validation run?
Rust network protocol 2633 and build 163207 is the build LivingWorld isolated remediation validation runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is LivingWorld isolated remediation validation online, and how reliable is it?
Offline at the moment: LivingWorld isolated remediation validation was last seen 29 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is LivingWorld isolated remediation validation located?
A region is not published for LivingWorld isolated remediation validation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 152.110.55.254:28115.
Lists and filters
Which Rust Heatmap lists and filters include LivingWorld isolated remediation validation?
These Rust Heatmap lists include LivingWorld isolated remediation validation: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on LivingWorld isolated remediation validation mean?
The game's server browser reads the tags LivingWorld isolated remediation validation publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): This build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LivingWorld isolated remediation validation?
Enter client.connect 152.110.55.254:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.