Calvins Dev Server
Online 151.243.93.248:20000 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC9d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Calvins Dev Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Calvins Dev Server?
Calvins Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 20 hours ago.
Player counts
How busy is Calvins Dev Server?
The current population of Calvins Dev Server is 0, against 40 slots. Averaged over the past week: 0 players, peaking at 1.
How does Calvins Dev Server rank against other Rust servers?
Ranked #8,785 on seven-day player hours, Calvins Dev Server is in the top 40% of all ranked servers.
Settings and rules
Which map does Calvins Dev Server run?
Calvins Dev Server runs a procedural map of size 2,500 with seed 2147483647, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Calvins Dev Server?
No gather rate appears in the name Calvins Dev Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Calvins Dev Server run?
The build on Calvins Dev Server is Rust network protocol 2635 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Calvins Dev Server online, and how reliable is it?
The server is up at the moment: Calvins Dev Server is online. Its reported uptime dates the last restart to about 3 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 26 September 2026.
Where is Calvins Dev Server located?
No region is published by Calvins Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 151.243.93.248:20000.
Does Calvins Dev Server run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 27. Entities peaked at 29,704, counting buildings, deployables and all the rest of the world. At its peak it held 2,020 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Calvins Dev Server?
The Rust Heatmap lists that Calvins Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Calvins Dev Server mean?
The game's server browser reads the tags Calvins Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Calvins Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 151.243.93.248:20000. Or press Launch Rust on this page, which connects you through Steam.