Rust HeatmapInfrared · players
IR live Players95,405 Servers11,861 Warm4,051 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Calvins Dev Server

Online 151.243.93.248:20000 checked 12m ago

moddedoxide
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 18:00flare: a wipe in that hourTue 15:00
0
7-day average
peak 1
#8,785
rank
top 40%
9d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 20:53 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
246 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
188 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
202 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
79 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Calvins Dev Server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on Calvins Dev Server?

Calvins Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 20 hours ago.

Player counts

How busy is Calvins Dev Server?

The current population of Calvins Dev Server is 0, against 40 slots. Averaged over the past week: 0 players, peaking at 1.

How does Calvins Dev Server rank against other Rust servers?

Ranked #8,785 on seven-day player hours, Calvins Dev Server is in the top 40% of all ranked servers.

Settings and rules

Which map does Calvins Dev Server run?

Calvins Dev Server runs a procedural map of size 2,500 with seed 2147483647, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Calvins Dev Server?

No gather rate appears in the name Calvins Dev Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Calvins Dev Server run?

The build on Calvins Dev Server is Rust network protocol 2635 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Calvins Dev Server online, and how reliable is it?

The server is up at the moment: Calvins Dev Server is online. Its reported uptime dates the last restart to about 3 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 26 September 2026.

Where is Calvins Dev Server located?

No region is published by Calvins Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 151.243.93.248:20000.

Does Calvins Dev Server run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 27. Entities peaked at 29,704, counting buildings, deployables and all the rest of the world. At its peak it held 2,020 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Calvins Dev Server?

The Rust Heatmap lists that Calvins Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Calvins Dev Server mean?

The game's server browser reads the tags Calvins Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Calvins Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 151.243.93.248:20000. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players Slot count: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs167781
Build Build 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.