Rust HeatmapInfrared · players
IR live Players34,824 Servers11,604 Warm2,902 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

Hotwire Test Renamed

Offline 151.240.92.7:28015 checked 17d ago

moddedoxide
Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,850
rank
top 72%
26d ago
last wipe
no schedule published
8d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 17d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

8d 12h
Thu 5 Nov, 19:00 UTC
FW
36d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
75 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
79 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
36 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
10 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Hotwire Test Renamed?

The average peak across its recent wipes is 0 players. 3 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Hotwire Test Renamed?

A single monthly wipe, the force wipe, is all Hotwire Test Renamed runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 26 days 11 hours ago.

Population

How busy is Hotwire Test Renamed?

Last seen 17 days ago, Hotwire Test Renamed is offline at the moment.

How does Hotwire Test Renamed rank against other Rust servers?

The top 72% of ranked servers includes Hotwire Test Renamed, at #15,850 for player hours over the last seven days.

Settings and rules

Which map does Hotwire Test Renamed run?

Hotwire Test Renamed runs a procedural map, which the game generates.

What are the rules and settings on Hotwire Test Renamed?

The name Hotwire Test Renamed does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Hotwire Test Renamed run?

Rust network protocol 2634 and build 167398 is the build Hotwire Test Renamed runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Hotwire Test Renamed online, and how reliable is it?

Hotwire Test Renamed is down just now; the last sighting was 17 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 30 September 2026.

Where is Hotwire Test Renamed located?

A region is not published for Hotwire Test Renamed. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 151.240.92.7:28015.

Lists and filters

Which Rust Heatmap lists and filters include Hotwire Test Renamed?

Modded Rust servers, by live population are the Rust Heatmap lists that Hotwire Test Renamed fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hotwire Test Renamed mean?

gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Hotwire Test Renamed publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Hotwire Test Renamed?

To join by console, open it with F1 in Rust and enter client.connect 151.240.92.7:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp75
Max players The slot count is 75.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.