BlueSky
Offline 151.224.148.208:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:54 UTC26d ago | 2° | – | running | 0 |
| Thu 17 Sep, 09:57 UTC41d ago | 1° | held half | 15.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BlueSky?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 38 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on BlueSky?
The record of BlueSky's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 13 hours ago.
Population
How busy is BlueSky?
BlueSky went quiet 4 days 23 hours ago and is offline right now. A seven-day average of 0 players.
How does BlueSky rank against other Rust servers?
Player hours over seven days put BlueSky at #15,338, in the top 69% of ranked servers.
Settings and rules
Which map does BlueSky run?
BlueSky runs a procedural map of size 2,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on BlueSky?
No gather rate appears in the name BlueSky. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does BlueSky run?
The build on BlueSky is Rust network protocol 2634 and build 166586, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is BlueSky online, and how reliable is it?
BlueSky is down just now; the last sighting was 4 days 23 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is BlueSky located?
No region is published by BlueSky. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 151.224.148.208:28015 is its address.
Tags
Which Rust Heatmap lists and filters include BlueSky?
Modded Rust servers, by live population are the Rust Heatmap lists that BlueSky fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on BlueSky mean?
The game's server browser reads the tags BlueSky publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join BlueSky?
Enter client.connect 151.224.148.208:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.