IKS[211 Devblog]
Offline 150.251.143.109:27015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 16 hours ago the server made the world it is on now.
Population
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 13 days 18 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
The top 70% of ranked servers includes IKS[211 Devblog], at #15,092 for player hours over the last seven days.
Settings and rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name IKS[211 Devblog]. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must match the protocol; Steam handles the update.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment: IKS[211 Devblog] was last seen 13 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 150.251.143.109:27015 is its address.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): The slot count is 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join IKS[211 Devblog]?
To join by console, open it with F1 in Rust and enter client.connect 150.251.143.109:27015. Or press Launch Rust on this page, which connects you through Steam.