ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ChainLinkHosting Rust validation?
Its rhythm cannot yet be told: too few of ChainLinkHosting Rust validation's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 12 days 17 hours ago.
Population
How busy is ChainLinkHosting Rust validation?
Last seen 11 days 11 hours ago, ChainLinkHosting Rust validation is offline at the moment.
How does ChainLinkHosting Rust validation rank against other Rust servers?
Player hours over seven days put ChainLinkHosting Rust validation at #15,230, in the top 70% of ranked servers.
Map and rules
Which map does ChainLinkHosting Rust validation run?
ChainLinkHosting Rust validation runs a procedural map, which the game generates.
What are the rules and settings on ChainLinkHosting Rust validation?
No gather rate appears in the name ChainLinkHosting Rust validation. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does ChainLinkHosting Rust validation run?
Rust network protocol 2634 and build 167781 on Linux is what ChainLinkHosting Rust validation runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ChainLinkHosting Rust validation online, and how reliable is it?
Last seen 11 days 11 hours ago, ChainLinkHosting Rust validation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 October 2026.
Where is ChainLinkHosting Rust validation located?
No region is published by ChainLinkHosting Rust validation. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 150.228.243.56:28015.
Tags
Which Rust Heatmap lists and filters include ChainLinkHosting Rust validation?
These Rust Heatmap lists include ChainLinkHosting Rust validation: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ChainLinkHosting Rust validation mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags ChainLinkHosting Rust validation publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ChainLinkHosting Rust validation?
Enter client.connect 150.228.243.56:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.