Rust HeatmapInfrared · players
IR live Players62,312 Servers11,738 Warm3,391 Fresh wipes · 3h192 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 28d ago

moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,975
rank
top 63%
41d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 28d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC31d ago 1 – running 0
Thu 24 Sep, 23:08 UTC34d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC35d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC35d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC36d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC37d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC38d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC38d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
66 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustLite Audio Calibration Lab?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on RustLite Audio Calibration Lab?

Wipes come at irregular times on RustLite Audio Calibration Lab, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 41 days 13 hours ago.

Player counts

How busy is RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab went quiet 28 days 20 hours ago and is offline right now.

How does RustLite Audio Calibration Lab rank against other Rust servers?

Player hours over seven days put RustLite Audio Calibration Lab at #14,975, in the top 63% of ranked servers.

Settings and rules

Which map does RustLite Audio Calibration Lab run?

The game generates the procedural map on RustLite Audio Calibration Lab.

What are the rules and settings on RustLite Audio Calibration Lab?

No gather rate appears in the name RustLite Audio Calibration Lab. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RustLite Audio Calibration Lab run?

Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab runs. To join, your game must match the protocol; Steam handles the update.

Is RustLite Audio Calibration Lab online, and how reliable is it?

Last seen 28 days 20 hours ago, RustLite Audio Calibration Lab is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.

Where is RustLite Audio Calibration Lab located?

Nothing about a region comes from RustLite Audio Calibration Lab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 150.220.36.225:28015 is its address.

Tags

Which Rust Heatmap lists and filters include RustLite Audio Calibration Lab?

These Rust Heatmap lists include RustLite Audio Calibration Lab: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on RustLite Audio Calibration Lab mean?

These are the tags RustLite Audio Calibration Lab publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join RustLite Audio Calibration Lab?

To join by console, open it with F1 in Rust and enter client.connect 150.220.36.225:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players This server has 2 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.