RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1° | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1° | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1° | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC35d ago | 1° | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1° | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC37d ago | 1° | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1° | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC38d ago | 1° | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustLite Audio Calibration Lab?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on RustLite Audio Calibration Lab?
Wipes come at irregular times on RustLite Audio Calibration Lab, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 41 days 13 hours ago.
Player counts
How busy is RustLite Audio Calibration Lab?
RustLite Audio Calibration Lab went quiet 28 days 20 hours ago and is offline right now.
How does RustLite Audio Calibration Lab rank against other Rust servers?
Player hours over seven days put RustLite Audio Calibration Lab at #14,975, in the top 63% of ranked servers.
Settings and rules
Which map does RustLite Audio Calibration Lab run?
The game generates the procedural map on RustLite Audio Calibration Lab.
What are the rules and settings on RustLite Audio Calibration Lab?
No gather rate appears in the name RustLite Audio Calibration Lab. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustLite Audio Calibration Lab run?
Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab runs. To join, your game must match the protocol; Steam handles the update.
Is RustLite Audio Calibration Lab online, and how reliable is it?
Last seen 28 days 20 hours ago, RustLite Audio Calibration Lab is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is RustLite Audio Calibration Lab located?
Nothing about a region comes from RustLite Audio Calibration Lab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 150.220.36.225:28015 is its address.
Tags
Which Rust Heatmap lists and filters include RustLite Audio Calibration Lab?
These Rust Heatmap lists include RustLite Audio Calibration Lab: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustLite Audio Calibration Lab mean?
These are the tags RustLite Audio Calibration Lab publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustLite Audio Calibration Lab?
To join by console, open it with F1 in Rust and enter client.connect 150.220.36.225:28015. Or press Launch Rust on this page, which connects you through Steam.