RustAimLab (private)
Offline 150.220.36.191:28415 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:22 UTC19d ago | 1° | – | running | 0 |
| Fri 9 Oct, 17:18 UTC19d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustAimLab (private)?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustAimLab (private)?
Its rhythm cannot yet be told: too few of RustAimLab (private)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 19 days 13 hours ago the server made the world it is on now.
Player counts
How busy is RustAimLab (private)?
The last time RustAimLab (private) was seen was 18 days 11 hours ago, and it is offline now.
How does RustAimLab (private) rank against other Rust servers?
Ranked #15,861 on seven-day player hours, RustAimLab (private) is in the top 72% of all ranked servers.
Settings and rules
What are the rules and settings on RustAimLab (private)?
The name RustAimLab (private) does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustAimLab (private) run?
The build on RustAimLab (private) is Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustAimLab (private) online, and how reliable is it?
RustAimLab (private) is down just now; the last sighting was 18 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 8 October 2026.
Where is RustAimLab (private) located?
Nothing about a region comes from RustAimLab (private). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 150.220.36.191:28415.
Lists and filters
Which Rust Heatmap lists and filters include RustAimLab (private)?
Rust aim training servers and Modded Rust servers, by live population are the Rust Heatmap lists that RustAimLab (private) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustAimLab (private) mean?
These are the tags RustAimLab (private) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustAimLab (private)?
Press F1 in Rust to open the console, then enter client.connect 150.220.36.191:28415. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.