Rust HeatmapInfrared · players
IR live Players75,694 Servers11,824 Warm3,728 Fresh wipes · 3h230 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 9m ago

moddedoxide
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 15:00flare: a wipe in that hourThu 12:00
0
7-day average
peak 1
#8,563
rank
top 38%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
195 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
282 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?

The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 7 days 3 hours ago.

Population

How busy is OHHO Server Test ~Kong: Skull Island 1.28~?

The current population of OHHO Server Test ~Kong: Skull Island 1.28~ is 0, against 40 slots. A seven-day average of 0 players, with a peak of 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.

How does OHHO Server Test ~Kong: Skull Island 1.28~ rank against other Rust servers?

Ranked #8,563 on seven-day player hours, OHHO Server Test ~Kong: Skull Island 1.28~ is in the top 38% of all ranked servers.

Map and rules

Which map does OHHO Server Test ~Kong: Skull Island 1.28~ run?

OHHO Server Test ~Kong: Skull Island 1.28~ runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?

The name OHHO Server Test ~Kong: Skull Island 1.28~ does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does OHHO Server Test ~Kong: Skull Island 1.28~ run?

Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how reliable is it?

Right now OHHO Server Test ~Kong: Skull Island 1.28~ shows as online. About 2 days 20 hours ago is when it last restarted, by its own uptime figure. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. It first appears in Rust Heatmap records on 23 September 2026.

Where is OHHO Server Test ~Kong: Skull Island 1.28~ located?

No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 15.235.181.221:28019.

Does OHHO Server Test ~Kong: Skull Island 1.28~ run smoothly?

The last 48 hours brought an average of 121 server fps and a floor of 80. Buildings, deployables and the rest of the world came to as much as 68,550 entities. At its peak it held 4,097 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?

These Rust Heatmap lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?

The game's server browser reads the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join OHHO Server Test ~Kong: Skull Island 1.28~?

Press F1 in Rust to open the console, then enter client.connect 15.235.181.221:28019. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players This server has 40 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.