OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?
The record of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 7 days 3 hours ago.
Population
How busy is OHHO Server Test ~Kong: Skull Island 1.28~?
The current population of OHHO Server Test ~Kong: Skull Island 1.28~ is 0, against 40 slots. A seven-day average of 0 players, with a peak of 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.
How does OHHO Server Test ~Kong: Skull Island 1.28~ rank against other Rust servers?
Ranked #8,563 on seven-day player hours, OHHO Server Test ~Kong: Skull Island 1.28~ is in the top 38% of all ranked servers.
Map and rules
Which map does OHHO Server Test ~Kong: Skull Island 1.28~ run?
OHHO Server Test ~Kong: Skull Island 1.28~ runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?
The name OHHO Server Test ~Kong: Skull Island 1.28~ does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does OHHO Server Test ~Kong: Skull Island 1.28~ run?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how reliable is it?
Right now OHHO Server Test ~Kong: Skull Island 1.28~ shows as online. About 2 days 20 hours ago is when it last restarted, by its own uptime figure. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. It first appears in Rust Heatmap records on 23 September 2026.
Where is OHHO Server Test ~Kong: Skull Island 1.28~ located?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 15.235.181.221:28019.
Does OHHO Server Test ~Kong: Skull Island 1.28~ run smoothly?
The last 48 hours brought an average of 121 server fps and a floor of 80. Buildings, deployables and the rest of the world came to as much as 68,550 entities. At its peak it held 4,097 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?
These Rust Heatmap lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
The game's server browser reads the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join OHHO Server Test ~Kong: Skull Island 1.28~?
Press F1 in Rust to open the console, then enter client.connect 15.235.181.221:28019. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.