[US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Online 15.204.13.5:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 06:58 UTC14d ago | 0° | – | running | 0 |
| Sun 11 Oct, 03:42 UTC17d ago | 4° | halved by day 2 | 3.1 days | 3 |
| Sat 10 Oct, 06:04 UTC18d ago | 4° | – | 0.9 days | 0 |
| Fri 9 Oct, 01:46 UTC19d ago | 4° | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
There is no next wipe to predict on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 14 hours ago.
Population
How busy is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly currently has 0 of its 100 slots filled. The average across the last seven days is 0 players.
How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank against other Rust servers?
Ranked #15,348 on seven-day player hours, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is in the top 69% of all ranked servers.
Rules and settings
Which map does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?
A procedural map of size 4,500 with seed 227080, generated by the game, runs on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
According to its name, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly has a 2x gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?
Rust network protocol 2635 and build 168909 is the build [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly online, and how reliable is it?
Online now: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 147 of 168 hours across the last 7 full days, or 88% of the time. It first appears in Rust Heatmap records on 9 October 2026.
Where is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly located?
By its name, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 15.204.13.5:28015.
Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run smoothly?
It averaged 152 server fps over the last 48 hours, with a low of 95. Buildings, deployables and the rest of the world came to as much as 651,077 entities. At its peak it held 8,672 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x brings it up.
What do the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Enter client.connect 15.204.13.5:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.