Rust HeatmapInfrared · players
IR live Players69,058 Servers11,802 Warm3,653 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 7m ago

2x moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 12:00flare: a wipe in that hourWed 20:00
0
7-day average
peak –
#15,348
rank
top 69%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
0123412:0018:0000:0007:0013:0020:00

Hourly average and peak, UTC.

Li3Server performance

010020030040012:0018:0000:0007:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC17d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC19d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 365 on average
177 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 144 on average
143 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 99 on average
116 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
9 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
13 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 49 on average
186 / 175

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

There is no next wipe to predict on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 14 hours ago.

Population

How busy is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly currently has 0 of its 100 slots filled. The average across the last seven days is 0 players.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank against other Rust servers?

Ranked #15,348 on seven-day player hours, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is in the top 69% of all ranked servers.

Rules and settings

Which map does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

A procedural map of size 4,500 with seed 227080, generated by the game, runs on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

According to its name, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly has a 2x gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

Rust network protocol 2635 and build 168909 is the build [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly online, and how reliable is it?

Online now: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 147 of 168 hours across the last 7 full days, or 88% of the time. It first appears in Rust Heatmap records on 9 October 2026.

Where is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly located?

By its name, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 15.204.13.5:28015.

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run smoothly?

It averaged 152 server fps over the last 48 hours, with a low of 95. Buildings, deployables and the rest of the world came to as much as 651,077 entities. At its peak it held 8,672 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x brings it up.

What do the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Enter client.connect 15.204.13.5:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.