RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 8 hours ago.
Player counts
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio went quiet 25 days 13 hours ago and is offline right now.
How does RustSkinLab Content Studio rank against other Rust servers?
The top 70% of ranked servers includes RustSkinLab Content Studio, at #15,921 for player hours over the last seven days.
Map and rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio runs a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
No gather rate appears in the name RustSkinLab Content Studio. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RustSkinLab Content Studio run?
The build on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down just now; the last sighting was 25 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is RustSkinLab Content Studio located?
A region is not published for RustSkinLab Content Studio. Rust Heatmap shows the location a server states. It does not look up the machine's location. 149.88.110.46:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
The Rust Heatmap lists that RustSkinLab Content Studio fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustSkinLab Content Studio?
Press F1 in Rust to open the console, then enter client.connect 149.88.110.46:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.