Event Test Server
Offline 149.50.37.64:28035 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Event Test Server?
Event Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 7 hours ago.
Player counts
How busy is Event Test Server?
Event Test Server went quiet 4 days 19 hours ago and is offline right now. Averaged over the past week: 0 players.
How does Event Test Server rank against other Rust servers?
The top 69% of ranked servers includes Event Test Server, at #15,404 for player hours over the last seven days.
Rules and settings
Which map does Event Test Server run?
The game generates the procedural map on Event Test Server.
What are the rules and settings on Event Test Server?
The name Event Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Event Test Server run?
Rust network protocol 2634 and build 167398 on Windows is what Event Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Event Test Server online, and how reliable is it?
Event Test Server is down just now; the last sighting was 4 days 19 hours ago. It was up 4 of 96 hours across the last 4 full days, or 4% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is Event Test Server located?
A region is not published for Event Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 149.50.37.64:28035.
Lists and filters
Which Rust Heatmap lists and filters include Event Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Event Test Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Event Test Server mean?
These are the tags Event Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Event Test Server?
To join by console, open it with F1 in Rust and enter client.connect 149.50.37.64:28035. Or press Launch Rust on this page, which connects you through Steam.