RustDev
Offline 149.224.42.117:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustDev?
Its rhythm cannot yet be told: too few of RustDev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 9 hours ago.
Population
How busy is RustDev?
RustDev went quiet 3 days ago and is offline right now. The average across the last seven days is 0 players.
How does RustDev rank against other Rust servers?
The top 69% of ranked servers includes RustDev, at #15,339 for player hours over the last seven days.
Map and rules
Which map does RustDev run?
The game generates the procedural map on RustDev.
What are the rules and settings on RustDev?
No gather rate appears in the name RustDev. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustDev run?
The build on RustDev is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustDev online, and how reliable is it?
Offline at the moment: RustDev was last seen 3 days ago. It was up 8 of 72 hours across the last 3 full days, or 11% of the time. It first appears in Rust Heatmap records on 25 October 2026.
Where is RustDev located?
Nothing about a region comes from RustDev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 149.224.42.117:28015.
Tags
Which Rust Heatmap lists and filters include RustDev?
Modded Rust servers, by live population are the Rust Heatmap lists that RustDev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RustDev mean?
The game's server browser reads the tags RustDev publishes: gmvanilla (Game mode): This is vanilla survival; mp24 (Max players): Slot count: 24; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustDev?
Enter client.connect 149.224.42.117:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.