BeamedPrivate
Online 149.202.64.146:5005 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:03 UTC6d ago | 1° | – | running | 0 |
| Tue 13 Oct, 17:16 UTC15d ago | 4° | halved by day 4 | 9.2 days | 1 |
| Mon 12 Oct, 17:27 UTC16d ago | 3° | – | 1 days | 0 |
| Sun 11 Oct, 00:36 UTC18d ago | 3° | – | 1.7 days | 2 |
| Sat 10 Oct, 01:38 UTC19d ago | 2° | – | 1 days | 1 |
| Wed 7 Oct, 22:33 UTC21d ago | 2° | held half | 2.1 days | 0 |
| Fri 2 Oct, 23:19 UTC26d ago | 1° | held half | 5 days | 1 |
| Thu 1 Oct, 22:52 UTC FW27d ago | 1° | – | 1 days | 0 |
| Thu 17 Sep, 18:05 UTC41d ago | 2° | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on BeamedPrivate?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on BeamedPrivate?
There is no next wipe to predict on BeamedPrivate, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 5 hours ago the server made the world it is on now.
Player counts
How busy is BeamedPrivate?
BeamedPrivate currently has 0 of its 69 slots filled. A seven-day average of 0 players, with a peak of 2. Look at 20:00 UTC for the last 48 hours: that hour averaged 2 players.
How does BeamedPrivate rank against other Rust servers?
The top 28% of ranked servers includes BeamedPrivate, at #6,200 for player hours over the last seven days.
Rules and settings
Which map does BeamedPrivate run?
BeamedPrivate runs a procedural map of size 4,500 with seed 85484, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on BeamedPrivate?
A gather rate is not given in the name BeamedPrivate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does BeamedPrivate run?
Rust network protocol 2635 and build 168909 on Linux is what BeamedPrivate runs. Steam updates your game for you, and the protocol has to match for you to join.
Is BeamedPrivate online, and how reliable is it?
The server is up at the moment: BeamedPrivate is online. Its reported uptime dates the last restart to about 6 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is BeamedPrivate located?
Nothing about a region comes from BeamedPrivate. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 149.202.64.146:5005.
Does BeamedPrivate run smoothly?
Average server fps over the last 48 hours was 93; it never dropped below 22. The world held as many as 111,656 entities, buildings and deployables included. The highest memory use was 4,871 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include BeamedPrivate?
These Rust Heatmap lists include BeamedPrivate: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on BeamedPrivate mean?
The game's server browser reads the tags BeamedPrivate publishes: gmrust (Game mode): Survival in the standard Rust form; mp69 (Max players): This server has 69 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BeamedPrivate?
To join by console, open it with F1 in Rust and enter client.connect 149.202.64.146:5005. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://guavahost.com/.