Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC21d ago | 21° | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33° | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Facepunch Staging?
Its recent wipes drew an average peak of 27 players. 35 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 11 it was below half in the wipes that did not hold.
What is the wipe schedule on [US] Facepunch Staging?
Once a month, with the force wipe, [US] Facepunch Staging wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 34 days 21 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is [US] Facepunch Staging?
The current population of [US] Facepunch Staging is 3, against 250 slots. Averaged over the past week: 5 players, peaking at 12. Look at 23:00 UTC for the last 48 hours: that hour averaged 8 players.
How does [US] Facepunch Staging rank against other Rust servers?
Player hours over seven days put [US] Facepunch Staging at #1,429, in the top 6% of ranked servers.
Settings and rules
Which map does [US] Facepunch Staging run?
A procedural map of size 4,300 with seed 280505286, generated by the game, runs on [US] Facepunch Staging. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Facepunch Staging?
No gather rate appears in the name [US] Facepunch Staging. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The in-game Official tab lists it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [US] Facepunch Staging run?
Rust network protocol 2635 and build 169488 is the build [US] Facepunch Staging runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [US] Facepunch Staging online, and how reliable is it?
Right now [US] Facepunch Staging shows as online. The uptime it reports puts the last restart at about 21 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [US] Facepunch Staging located?
No region tag comes from [US] Facepunch Staging, but its name points to North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 148.113.198.13:28015.
Does [US] Facepunch Staging run smoothly?
The last 48 hours brought an average of 208 server fps and a floor of 151. Entities peaked at 122,000, counting buildings, deployables and all the rest of the world. The highest memory use was 3,031 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] Facepunch Staging?
Official Rust servers, North America server heatmap and Vanilla Rust servers, busiest first are the Rust Heatmap lists that [US] Facepunch Staging fits. Filtering the list by Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only brings it up.
What do the server tags on [US] Facepunch Staging mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): This server has 250 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169488 (Build): Build 169488; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it are the tags [US] Facepunch Staging publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Facepunch Staging?
Press F1 in Rust to open the console, then enter client.connect 148.113.198.13:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
