In Rust we trust
Offline 147.93.160.205:28915 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on In Rust we trust?
The record of In Rust we trust's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 51 days ago.
Population
How busy is In Rust we trust?
Last seen 20 days 22 hours ago, In Rust we trust is offline at the moment.
How does In Rust we trust rank against other Rust servers?
The top 72% of ranked servers includes In Rust we trust, at #15,854 for player hours over the last seven days.
Map and rules
Which map does In Rust we trust run?
The map on In Rust we trust is procedural, size 1,500 with seed 1700359132, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on In Rust we trust?
The name In Rust we trust does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does In Rust we trust run?
Rust network protocol 2633 and build 164530 is the build In Rust we trust runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is In Rust we trust online, and how reliable is it?
Offline at the moment: In Rust we trust was last seen 20 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is In Rust we trust located?
No region is published by In Rust we trust. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 147.93.160.205:28915.
Lists and filters
Which Rust Heatmap lists and filters include In Rust we trust?
Modded Rust servers, by live population are the Rust Heatmap lists that In Rust we trust fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on In Rust we trust mean?
These are the tags In Rust we trust publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join In Rust we trust?
Enter client.connect 147.93.160.205:28915 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
