ServerTEST12
Offline 147.45.152.99:28015 checked 7h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ServerTEST12?
Its rhythm cannot yet be told: too few of ServerTEST12's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 4 hours ago.
Player counts
How busy is ServerTEST12?
ServerTEST12 went quiet 7 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.
How does ServerTEST12 rank against other Rust servers?
Player hours over seven days put ServerTEST12 at #5,282, in the top 24% of ranked servers.
Rules and settings
Which map does ServerTEST12 run?
The game generates the procedural map on ServerTEST12.
What are the rules and settings on ServerTEST12?
No gather rate appears in the name ServerTEST12. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does ServerTEST12 run?
Rust network protocol 2635 and build 168909 on Windows is what ServerTEST12 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ServerTEST12 online, and how reliable is it?
Offline at the moment: ServerTEST12 was last seen 7 hours ago. 35 of 96 hours up over the last 4 full days, which is 36%. The first record of it on Rust Heatmap is 22 October 2026.
Where is ServerTEST12 located?
No region is published by ServerTEST12. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 147.45.152.99:28015.
Lists and filters
Which Rust Heatmap lists and filters include ServerTEST12?
These Rust Heatmap lists include ServerTEST12: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerTEST12 mean?
These are the tags ServerTEST12 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join ServerTEST12?
Press F1 in Rust to open the console, then enter client.connect 147.45.152.99:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.